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Galactic civ 3 mods
Galactic civ 3 mods










galactic civ 3 mods

If there is a particular global event that annoys you can copy that xml file into your mod directory, delete that event form your copy and voila, it’s gone. Since you can overwrite any of the existing XML files our deletion solution is built right in. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file). When the game starts if it sees a file with an identical name in your mod directory to one of the base files it uses your mod file instead. What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object you just need to copy the file from the GC3 directories and modify what you like, but be sure to keep the name exactly the same. Anything Paul can add to the game, you can add too. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3). You have to match GalCiv3’s file placement so that the modded files load correctly. Faction Defs, Star System Defs and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories those files are in the Game folder). The only other thing that matter is that it is in the right directory. Personally I like using the same name that it uses in GC3, but I append the mod name to make sure it is unique. It doesn’t matter what the name is, as long as it isn’t the same as an existing file.

galactic civ 3 mods

This is the easiest, just create a new XML file, with a new name.

galactic civ 3 mods

You either want to add something, modify something or delete something. So your files must have unique names (even if they aren' in the same directory).Īt a high level there are three things you want to do when modding. NOTE: We use a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. But first we are getting the system working. The plan is to get some Steam Workshop integration in here to help manage this at some point. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one it’s easy to do).

galactic civ 3 mods

Mods are files placed in your My Games/GalCiv3/Mods/ directory. In this post I’ll talk about how modding works in Galactic Civilizations III and show you how I used it to make a new faction for the game, the Ghosts of Abbadon. We give you a bunch of images, traits, abilities and settings to create whatever race you want.īut, if you really want to make something unique you can go so much further. In a prior Developer Blog (  ) I talked about all the cool stuff you can do in the Custom Race tool.












Galactic civ 3 mods